As society’s
ever-expanding love affair with technology continues to blossom the growing
influence of technological innovation and its role within student instruction
in today’s classrooms continues to be a hot topic of discussion. Clearly the
changing nature of business necessitates the purposeful use of technology-based
activities in the classroom consequently teachers need to adjust the manner in
which they approach the effective development and delivery of classroom
instruction. Through their actions to
actively recognize the full instructional potential of
educational technology teachers are now
making
the pedagogical shift necessary to positively affect student achievement. Now in making these instructional changes
teachers must remain cognizant of the need to use of a variety of instructional
strategies with students up to and including constructionist theory based
strategies involving project-based, problem-based, or inquiry-based approaches.
In examining the features of classroom instruction involving project-based learning
it is important to note that the foundation of this instructional strategy is,
as Han & Bhattacharya (2001) note, built on Jean Piaget’s theory of constructivist learning which asserts
that “knowledge is not simply transmitted from teacher to student, but actively
constructed in the mind of the learner” within a meaningful context. In working to link this theoretical definition
with the effective creation of learning tasks involving the generating
and testing of hypotheses opportunities do undoubtedly exist for
teachers to actively engage students in prediction or ‘what if’ type tasks
entailing the construction of personal knowledge.
In examining the attributes of effective
constructionist instruction some teachers may lack experience with
project-based learning and are consequently left wondering why they should
adopt this method of teaching. The
simple answer, according to online project-based website Edutopia (2011) is
that “project-based
learning is a dynamic approach to teaching in which students explore real-world
problems and challenges. With this type of active and engaged learning,
students are inspired to obtain a deeper knowledge of the subjects they're
studying”. In
building upon this description the use of project-based learning experiences encourages
students and affords them the opportunity to be effectively guided through the investigation
and learning process. Within
project-based instruction students are encouraged to ask high-quality
questions, generate hypotheses and predictions, observe and evaluate
information, and finally, as Orey notes, generate some form of external
artefact which demonstrates understanding and is able to be effectively shared
with others as a means of demonstrating growth in learning (Laureate Education,
Inc., 2011). Now given the ever
increasing focus on effective technology integration and the use of real-world
learning experiences, upon reviewing a selection of online
project-based learning websites including Edutopia:
Project Learning, Project-Based
Learning: The Online Resource for PBL, and NASA Solar System Simulator it is
apparent that technology can assist teachers in linking
instruction with students’ innate curiosity about their surroundings and how
things operate.
Obviously the use of technology such as these web-based resources further enhances the refinement of 21st century skills and works to encourage students to learn with technology as opposed to from
technology. Now this desired learning shift, as Pitler, Hubbell,
Kuhn, and Malenoski (2007) note, facilitates students incorporating personal knowledge
into the technology-based decision-making process whereby they are able to see the possible outcomes
of their personal hypotheses within virtual situations capable of providing “incredibly
engaging learning environments, resulting in increased [student] motivation and
retention in learning” (p.212). Glazer
(2001) echoes this research when noting how project-based resources offer
students opportunities to purposefully generate and test hypotheses by allowing
them to “examine evidence about a particular topic and then respond to an issue
or make a decision from a particular point of view”. Now generally when people hear the word
hypothesis their minds may or may not automatically zoom off to the realm of
scientific discovery, however Pitler et al. (2007) notes that this is not
necessarily the case and that in fact the strategic development of hypotheses
“is applicable to all content areas” (p.202).
In using hypotheses as an instructional strategy the generating process builds upon the
foundation of constructionism within project-based learning by effectively
enhancing students’ interactions with information and promoting, as Orey
observes, the first-hand application of knowledge in the creation of learning
artifacts (Laureate Education,, Inc., 2011).
In developing project-based scenarios involving hypotheses students are
actively engaged in higher order thinking requiring them to make predictions,
explain their learning, and then draw and express conclusions based upon their
findings. This meaningful interaction with
information throughout the completion of the task assists students in linking
pre-existing and newly introduced information.
Clearly when
implemented efficiently project-based learning involving hypothesizing draws on
the inherent motivation of student curiosity, offers an element of challenge,
and provides the higher level ‘thinking’ experiences needed to empower students
to become active consumers of information capable of tackling real-world
problems through critical problem-solving and group collaboration. In getting students actively thinking about
the information they are examining, whether with or without the use of
technology, teachers are able to encourage the development of meaningful
learning connections and the proficient recall of information by their students. In closing the use of hypotheses in
conjunction with constructivist instruction challenges students with meaningful
activities designed to, as Glazer (2001) concludes, “address broader learning
goals that focus on preparing students for active and responsible citizenship”
- which is ultimately what effective teaching, is all about.
References
Edutopia. (2012). What Works in Education. The George Lucas Educational Foundation.
Retrieved from http://www.edutopia.org/project-based-learning.
Glazer, E. (2001). Problem Based Instruction. In M.
Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
Retrieved from http://projects.coe.uga.edu/epltt/.
Han,
S., and Bhattacharya, K. (2001). Constructionism, Learning by Design, and
Project Based Learning. In M. Orey (Ed.), Emerging perspectives on learning,
teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/.
Laureate Education, Inc. (Producer).
(2011). Program seven: Constructionist and constructivist learning theories
[Video webcast]. Bridging learning theory,
instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1.
Pitler, H.,
Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with
classroom instruction that works. Alexandria, VA: ASCD.